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61. [Proposal] lawless space within highsec - outer reaches of systems - in Player Features and Ideas Discussion [original thread]
Something of interest would need to be placed there to attract people.
- by Luc Chastot - at 2013.10.09 02:49:00
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62. "Light" Command Ships - in Player Features and Ideas Discussion [original thread]
This might add a lot of flavor to FW pvp. CCP should avoid making these a necessity, though.
- by Luc Chastot - at 2013.10.08 20:11:00
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63. Mining Industry Rebalance - in Player Features and Ideas Discussion [original thread]
Sigh.
- by Luc Chastot - at 2013.10.07 16:33:00
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64. Hacking and Rubicon... - in Player Features and Ideas Discussion [original thread]
Ciaphas Cyne wrote: Luc Chastot wrote: Hacking ships to adversely affect them in any way is as stupid as allowing boarding parties to take control or destroy a ship, unless you are given a direct way to defend yourself. its called shootin...
- by Luc Chastot - at 2013.10.06 19:23:00
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65. Hacking and Rubicon... - in Player Features and Ideas Discussion [original thread]
Hacking ships to adversely affect them in any way is as stupid as allowing boarding parties to take control or destroy a ship, unless you are given a direct way to defend yourself.
- by Luc Chastot - at 2013.10.06 18:15:00
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66. New Soundtrack - Composed by Daft Punk - in Player Features and Ideas Discussion [original thread]
No, thanks.
- by Luc Chastot - at 2013.10.05 14:18:00
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67. Thukker / Mordus Ships - in Player Features and Ideas Discussion [original thread]
Omega Crendraven wrote: You carebears are greedy, they give you a cookie and you want the full cookie jar. Insted of releasing new solopwncarebear mobiles that don't provide any good for the game CCP should dedicate to nerf ecm, rebalance super...
- by Luc Chastot - at 2013.10.04 23:34:00
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68. Dust filled boarding torpedoes - in Player Features and Ideas Discussion [original thread]
This again?
- by Luc Chastot - at 2013.10.04 23:32:00
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69. A Point Like No Other - in Player Features and Ideas Discussion [original thread]
Yeah, tagging doesn't work very well outside incursions, it seems. What I think CCP shouls add is a graphical effect for points and scrams.
- by Luc Chastot - at 2013.10.04 22:33:00
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70. A Point Like No Other - in Player Features and Ideas Discussion [original thread]
FlinchingNinja Kishunuba wrote: Would be cool if the overview just enumerated hostiles with an alphanumeric, then you could just teach teams to go for certain numbers. Let's call them "tags" and bind them to the numbers on your keyboard.
- by Luc Chastot - at 2013.10.04 20:20:00
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71. Identifying Thieves - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Did you actually write all that? You should publish a light novel and call it... I don't know... Maybe crime and punishment? Seriously though, did you accidentally concord yourself or something or is the stolen ore that muc...
- by Luc Chastot - at 2013.10.04 01:26:00
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72. New Golem Model - in Player Features and Ideas Discussion [original thread]
Could be considerably better looking.
- by Luc Chastot - at 2013.10.03 19:00:00
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73. Petition to remove the hacking minigame from Eve - in Player Features and Ideas Discussion [original thread]
Honestly, it feels out of place, but I don't care if they remove it or not.
- by Luc Chastot - at 2013.10.03 13:10:00
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74. Wrecking Hit - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: No real F&I. I'm not really sure if the OP is asking for a weapon or anew ship. Possibly candidate for locking? Put some effort into a post please to give us something to comment on rather than "WTF are you asking f...
- by Luc Chastot - at 2013.10.03 01:31:00
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75. [Module] Tie webs to mass - in Player Features and Ideas Discussion [original thread]
The idea sounds interesting on paper, but it has 2 problems: 1. It makes small gangs weaker. We already have too many blobs. 2. Modules/rigs that add mass passively or when activated.
- by Luc Chastot - at 2013.10.03 01:27:00
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76. War Declaration change/idea - in Player Features and Ideas Discussion [original thread]
So you can make another corp and keep declaring war. War mechanics are so pointless, that CCP could just remove them from EVE and none would be the wiser; except those who love to prey on miners and other inexperienced players, maybe.
- by Luc Chastot - at 2013.10.02 11:28:00
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77. Can we get a completely still camera option? - in Player Features and Ideas Discussion [original thread]
How do you make long exposures without any photosensitive materials?
- by Luc Chastot - at 2013.10.02 04:51:00
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78. Faction and Deadspace Damage Control - in Player Features and Ideas Discussion [original thread]
FN and RF are pointless.
- by Luc Chastot - at 2013.10.01 05:00:00
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79. Toggle - laser beam from direction of ship - in Player Features and Ideas Discussion [original thread]
Is this some kind of cryptic message to uncover the answer to life, the universe and everything?
- by Luc Chastot - at 2013.10.01 01:11:00
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80. Walking in Wrecks - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: While I would love to see that, what would happen to your ship if someone else came there? Or worse what would happen to you if your ship is destroyed while you are exploring the wreck? You would be at risk? Distres...
- by Luc Chastot - at 2013.10.01 01:07:00
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